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No Man's Sky at E3... evil WARE memos ahoy... super MOD'd multi-player

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Remember that game that was a shambollic miserable dismal failure when it launched in 2016... NO MAN'S SKY... looked shoddy, had less than half the stuff it should have had in it... look at it now, two years later. I mean, "Wow! wow! wow!" Youtube channel LPlaysGaming has loads of these new MOD'd vids of NMS worlds, flora and fauna. And he's a super hyped advocate of the maniacally rainbow NMS experience, a sheer joy to watch.

PS: Love the boolean-geometry exploding asteroids at about the 06:30 mark in the above video ... erm, this failed-in-2016 project is looking like pretty-damn-cool at this year's E3.

PPS: watch this too because, "He was right!"




...and... MULTI-PLAYER.... !!!!!!!!!!!!!!!!!!!!!!!!! all coming in July 24-27 depending on your territory.

Electric Universe - Alien Sky - Pyramids in an electric environment

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if you live in a(n Ancient Egyptian-era)  world where GALACTIC ELECTRICITY is far more prevalent in the universe, in fact you live on a far more electrical world than  today, then you can TAKE ADVANTAGE OF IT by making all kinds of monuments and gadgets that DON'T MAKE ANY FUNCTIONAL SENSE AT ALL today.

So, anything round about 10,000 BC when the Earth could have last been subject to these electrical stresses from a nearby interaction with a new sun and a series of moving planets.

Star Citizen - one hand thrust control - Star Map scanning interface

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anyone who's worked with me on 3D games like Medievil, Ghostmaster, Gun, Simpsons, Star Wars etc. know I hate ugly sim-based spread-sheet interfaces heavy on keyboard layouts per situation. So now, I've turned my attention to the convoluted keyboard-mapped speed-control flight-model of the MMO space game Star Citizen by Cloud Imperium Games.

For example: you can't actually take-off with the Star Citizen speed-based flight model because (when you're parked on a planet) you're exhibiting zero meters per second. They had to \add the Space Bar Take-off Press to actually direct thrust directly down so you can take off! And you need both hands to fly these convoluted control systems. One hand on a mouse. The other hand on another input device or hotas or joystick etc... with other functionality too on the keyboard. So it's really grindingly labour intensive just to get going.
So, I've come up with a lovely unified control system that can be controlled with the m…

Electric Universe meet Atlantis - Discourses on an Alien Sky - brand new episode

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According to legend, the Gods have always been the stars and comets and planets of our recently-revealed SKY.

Here David Talbott talks about the most infamous of all places we regurgitate from mythology or legend, ATLANTIS.

Crackin' archetypical investigation, as always.

Electric Universe - giant stone balls - Olmec heads etc...

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because I graze around the alternative fringe of Science all the time, I sometimes come across things I wouldn't normally have found if I was a simple researcher within my chosen field.

Case in point: THE STONE BALLS OF COSTA RICA.
But they're not. They're everywhere. All over the world. Some are small, there are lots of them. Some are the size of Olmec Heads, you know the ones, it's (probably) a found giant stone ball that's then been carved with African-esque features. And they're found in Peru. Yeah, weird.

But what are they?
If you've never heard of the Electric Universe, chances are you've never heard of the Martian Blueberries. And these are an electrical phenomenon that can be duplicated in the lab by forcing a large current through nothing as complicated as soils; sandy, clay, loam.

All kinds of combinations of what we know as soil, when thus subjected to electrical stress, will produce these 'blueberries' or blobs of stone. You find so…

Ancient Architects - Stonehenge - were the stones always there?

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as explained in this video by the Ancient Architects youtube page, it seems possible that all the giant Sarsens and all the accompanying Bluestones of the world-famous Stonehenge monument were local to the vicinity of Salisbury Plain i.e. not transported for tens or hundreds of miles, respectively.

Brian Foerster - Ancient Egypt - ten to twelve foot mummies in the Cairo Museum?

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until the evidence exudes from the Egyptian records office, this is all decorative speculation on the part of Brian Foerster stood beside 'normal height' sarcophagii on the first floor of the Cairo Museum.

Either these GIANT sarcophagii contain'd ten to twelve foot mummies, or they're just decorations with nothing inside them but structural bracing. Maybe someone out there already knows whether this is a bullshit story or not...

If geopolymerisation existed at one point back in history, when alabaster and granite and limestone could be made chemically as a kind of concrete, then all this talk of AHT or Ancient High Technology is no longer needed - you could cut these 'stones' with a length of wet rope when they were still in their 'wet' or 'unset' state.