Monday, December 31, 2007

4-quark atom is dark matter?

I've been working on my Hertzan Chimera Unit theory over the course of my French holiday and a further twist of this theoretical construct might have suddenly revealed Dark Matter.

Basis: I'd always assumed that a single HC Unit acted like an unpaired neutron. Allowing Universal Equilibrium to flow through its structure without harm or turbulence UNTIL an excess of UE caused a structural spike otherwise known as 'charge' to blossom and decay. In the old version of this model, a hydrogen atom is a flip-flopping proton/electron HC Unit. Three HC Units (hydrogen atoms) imagine three overlayed sine curves 90 degrees out of phase was how (within the confines of a star) higher order atoms are formed, arranged like three of the four points of a tetrahedron. I had four HC Units cyclicly feeding to make a helium atom with no net charge and (theoretically) 'invisible to gravity' as a full tetrahedron.

Well, of course this is poppycock. You'll notice that (from this visualisation of HC-Unit Periodic Table from 2005) that it's technically null and void after the HC4 Helium.

Recently, I've been looking again about the structure of these HC Units in relation to quarks as three quarks seem to make 'stable' matter. If I downscale the HC space from Hydrogen atomspace to Quarkspace something very interesting happens. I can express the no-net-charge of Helium as 12 HC Units (4 groups of 3 quarks). And it fits, my four groups of three HC Units (three hydrogen atoms) can still bond, that's what hydrogen atoms do readily, but all the force is carried around the 12-HC Unit system as tetrahedra so there's no net charge from this quark-formed helium. The open tetrahedra point in towards their neighbours, aligned adjacent to each other.

But my quarks (HC Units) don't need 6 fixed states like beauty or strangeness, up or down etc.. because it's the relative phase of the excess that matters. A single 'quark' can show its neighbour many sides of itself, conveyed in the net value of constructive/destructive 'charge' interference. Each HC Unit can only feed its neighbour if it's exactly 90 degrees out of phase. All atoms are unique (yet have similar properties) because of this one rule. Ninety degrees out of phase.

Conclusion: the implication of this new adjustment is PHENOMENAL ... if three HC Units (quarks) make up matter, then the mythical 4-quark is a no-net-charge ATOM that was can dangerously call Dark Matter. The upshot being that once you've created an HC4, you can't uncreate it or make it bond to any other atoms. It simply doesn't exist in our space, though it has gravity.

The Big Bang can still be expressed in these revised HC Unit terms as 'that moment when the first HC Unit produced excess charge' effectively creating Universal Equilibrium and powering the matter system to this day.

Wednesday, December 19, 2007

All God's Children Can Dance (film) Haruki Murakami

Set in L.A.'s Korea-town, "All God's Children Can Dance" (2007) is the first film adaptation of a Haruki Murakami in English. American director Robert Logevall says: "When I read the story, I couldn't get it out my head. But then thought, how can you adapt Murakami? It's so incredible what he can say in a sentence. And, the movie is very fluid. It's more like a sketch. I hope it's a little sketch of a Murakami short story..."

"I can't marry you, I am the son of God."
Evelyn and her teen son Kengo live in the Korea Town section of Los Angeles. Evelyn has always maintained that Kengo’s father is God. But Kengo’s world is rocked when his one father figure, Glen, announces he has 6 months to live and that he has always been in love with his mother. Kengo soon confronts Evelyn about the past, so that they can move forward in their lives.

Thursday, December 13, 2007

Burnout Paradise - first impressions

EA's Burnout Paradise is the latest instalment of the very successful driving-fast crashing-hard franchise from Criterion, the makers of the Renderware middleware. I've just had a quick look at this iteration of the series. It looks gorgeous, in its pseudo-lit millions of sparkly non-anti-aliased polygons way, the worlds and cars are well modelled. But this time round they've opted for a GTA-style game structure. You are free to roam around the Paradise City at your leisure, enjoying the scenery maybe or crashing through the various destructible object types. There are no set races, tasks or challenges. The free-roaming pick-a-fight gameplay sounds like a great premise and here's how it works.

Pull up alongside someone at a set of red traffic lights and look to your left expecting to see whoever behind the wheel, a foxy chick reapplying her glossy lipstick? a gang of cider-swilling a.s.b.o. teens, a two-points-left-on-his-license drunken has-been out for a late-nite cruise?, over-rev your engine (agree a race type) and YOU'RE OFF.

But there are no passengers (or drivers) in the Burnout Paradise cars.

This has never bothered me before but here, with the new GTA format, it seems amazing that at least one of the game's designers didn't go through this glorious 'at-the-lights' scenario in their head. And it's triple weird because you can bump the door of your car off its hinges with a near-miss maneouvre (which looks great from the regular driving position) but sliding the camera round you'll see there's no-one inside the car.

I mean, even Gran Turismo now has drivers in their cars. Additionally, isn't it what we all wanna see in such a 'car-crash simulation' title? Reckless drivers' and hapless passengers' faces carved open as their ragdolling bodies plough through the front windshield on impact? Babies flying out of hijacked cars onto the hard shoulder gravel churning up the butter-soft skin? Necks snapping back with a horrible crunch as airbags explode? Spectacles buckling? False teeth popping out? Ruptured bodies hanging half out of ruined cars, crushed by secondary collisions? Bodies burnt alive, kicking and screaming at a buckled door that won't open? Gallons of blood and oil spilling across an intersection?

Clearly, some producer at EA went, "GTA is a very succesful franchise. We can make Burnout Paradise even more succesful by adopting their free-roaming ethos, right?" But the whole point of GTA is there are people behind the wheel. Hell, there are people on the streets. Scared people running away from your reckless driving!

Burnout Paradise is an empty city, a characterless city, a ghost town haunted by phantom cars that drive by themselves. Actually, it's not even that that bothers me, the Paradise City's just an expanded track with obstacles, it's the lack of drivers/passengers that really gets my goat. Look inside any slightly damaged car, the steering wheel doesn't even go left and right when you turn the wheel. Characterful drivers could have added 'another level' to this otherwise excellent driving/crashing game. Maybe EA were just hoping no-one would notice this minor detail.

Thursday, December 06, 2007

maybe GOD didn't want you to do it

As you may have heard on the grapevine, Chimeraworld 5 (there are no Gods, you're all on your own~) has been cancelled. The reason I didn't think it was worth publishing only 15 generally-on-guidelines stories this year is I usually select from a shortlist of about 40 generally-on-guidelines stories (mostly because of the way my attitude towards my own guidelines changes over the submission period and the way the separate stories work as a unit) to get my final 23 honed and pumped stories for each issue.

I got as many submissions this year as I normally get for a Chimeraworld submission period but writers just didn't seem to 'get' the guidelines, no matter how I repeated them, no matter how long I extended the submission period. I kept getting stories with reference to God and religion and priests and aaaaaaaaaaaaaaaaah! For me, Hostel 2 would have been a perfect Chimeraworld 5 story where morality was just a commercial element or some cultural ritual gone wrong - a few of the fifteen really got it, but I think I'd have rejected even a couple of them in any final selection, hence the cancellation of this year's project - for the record.

A religious friend of mine, without batting an eyelid, said, "Maybe God didn't want you to do it." which I though was a) opportunistic of him and b) unprovably right, or wrong.

Sunday, December 02, 2007

Writers In Oxford

Writers In Oxford is the society for published authors, here in Oxford, with links to the Oxford Literary Festival and Philip Pullman among their members. They arrange special gatherings around Oxford to discuss relevant writerly issues, sometimes inviting guest speakers from around the literary/journalistic world. You need to have had a minimum of three books published (not self-published) to get in. And last night, as their newest member, I enjoyed their Christmas party with them. A varied assortment of writers from all over the writing spectrum. Historians, critics, columnists, interviewers, reviewers, satyrists, travel writers, erotic writers, children's fiction writers and novelists of all shape and flavour. Any newcomers to the group are assigned a 'minder' (one of the board) who makes sure you get introduced to the right people - and I met a lot of people last night. Much fun was had by all. Good food. Good wine. Good discussion.