this is a bit special, a plug-in for Maya called FURRY BALL: the video below is just a basic demonstration of how to have raytraced, soft-shadowed, textured, bump-mapped, hairy, reflective and (refractively) transparent LIVE in the realtime scene, as you work.
it's my first accidental collision with Furry Ball so this isn't a full evaluation as such, just a teaser for the artistically inspired. And, if you can stand the nasty whistling tune on this video, here's another showing its muscle-car-reflection attributes, again all in REALTIME.
One wonders how scripted facial morphing, hair dynamics and animated skinned transforms (three traditionally fps-crippling additions) affect realtime performance ... :)
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