Showing posts from October, 2016

Star Citizen - so what is this - game I'm flying?

STAR CITIZEN, is it a singleplayer with an optional sandbox, or is it a sandbox with scripted missions?

You'all have read my first and most recent Star Citizen post entitled DOORS where I went into gruesome detail about how to salvage some multiplayer usability from the product SC's sold itself as.

But what really is it? This game? What is its user-end experience?

SC's universe is being rendered in vast scope... and the kickstarter budget is still growing, allowing for new feature blurt... and the bug reports are probably flooding in and being 'arbitrarily fixed' i.e. hacked with values that'll be fine until n-players start testing the metal of the fix. But is it a unified vision? Does it have Nintendo-realism and laws that are unbreakable within the simulation of reality that all games are?

And the controls look BEWILDERING for the payoff, is it really all they could come up with? Where's the purity? Take a lovely N64 game like 1080 Snowboarding where all …

Electric Universe - Space News - Pluto just got wierd--er...

Pluto is a diverse outer solar system set of self-orbiting rocks... but it also displays Electric Universe properties and has an x-ray signature associated with a comet-like corona extending many times the times of the planet indicating interaction with the solar wind.

Pluto's probably going to show similar plasmatic stretch marks and birthing pains of a planet like Mars or Venus with its vast flat areas of electric machining and distinct lines of electric cratering which can agglomerate into vast equatorial canyons like Mars' Valles Marineris or Earth's Grand Canyon - both electrically formed in the recent past.

PROTO-SATURNIAN TIME FRAME: this is the only element that's currently missing from the Electric Universe thesis on the Sun and the Solar System planets (native or imported)... there is suggetsion that 'our forefathers' in ancient times told stories and carved images of a vastly different Electric Sky than the one we see today. It's a mythology-of-…

Star Citizen - Doors of the Sandbox - gameplay issue 1.01

Doors are such a fund-a-mental gameplay issue in Star Citizen they need a massive re-overhaul; again, if not for the first time. Doors need intelligence, they need to know what you want from them, as you're progressing through the game world. Why are so many doors a USE issue, when they should be an approach-vector stimulated-timer 0-n seconds issue. Why does a door not just know it's you? Why does it not offer a LOCK option - like if you leave your ship in space for an EVA? Why do doors not know you're 'under fire' and might need to enter a ship at speed, or on the move the way they used to leap onto moving horses in Hollywood westerns? As you're always in your space suit in ships, are doors needed at all? These are the questions 'this reviewer' suspects might never have been asked.

And by 'doors' we also mean, "Getting into and out of the ship, under gravity," and we've all seen the Enter/Exit ship matrix-math-errors that were o…

John Wick - Keannu Reaves - the Roman episode

I don't care what anyone says about the John Wick films. I really enjoyed the first one, and now there's a second one on the way. This one's set in Rome.

Particle Physics - HC Unit geometry - why do the numbers work?

just recently, I did a post about the geometric nature of the first two Nobel Gases, Helium and Neon.

From the above table, you can see that Helium has an atomic number of two, Neon has an atomic number of 10. In classical electron theory, this means Helium has one full two-electron shell; Neon has two full shells, the first two-electron, the second eight-electron.

But, my HC Unit makes Helium by putting FOUR HC Units in a ring, feeding each other, ninety degrees out of phase with NO NET CHARGE or no recordable discharge.  In geometric terms, this means that Helium wobbles between a square and a tetrahedron. Vertices 1 and 3, and vertices 2 and 4, interact to produce the 'two-electron first full shell'.

You'll see that the 'square' or 'tetraheral' 4-HC helium is a series of 90-degree angles if laid flat in the series + 0 - 0...

We can use this to make HC20-Neon, there will be five of these laid flat HC4-heliums, chained on the surface of a dodecahedron to …

Electric Universe - catastrosedimentation - the geological evidence...

Geology, is mostly powered by sedimentary rock formation over billions of years, but...

...what if MOST OF THE ROCKS OF THE EARTH were formed (not by sedimentary but) by catastrophic processes over many times less than billions of years?

Catastrosedimentation is a word that combines the sedimentary and the catastrophic, because, right now, there's no proof either way that (short-term) catastrophy or (long-term) sedimentation is the cause of rocks and their serial layers.

Electric Universe researchers suggest that Venus, Mars and Earth used to be CLOSER and IN A STRAIGHT LINE within the life-giving plasma sheath of a foreign brown dwarf star. This invading star, trailing its planets behind it, would have electrically stabilised once it entered what we now call the Solar System, leaving the three planets in orbits around our Sun. Saturn was this proto-star...

Some say Early Man, some say Modern Man, carved these cataclysmic moments in rock art and royal monuments all over the world, …

Electric Universe - not even electrical - HC Unit turbulence

The HC Unit, I came up with as a fake-science article in 1985, sat there. In the smoothly flowing 'ether'. Unnoticed. In space. Until it excessed...

When it excessed it spun the ether in a Clockwise or Countercclockwise direction, against or with the direction of flow, before the excessed 'matter' or 'charge' this Cw or Ccw had created fell back into itself.

This happened over and over again, first Cw then Ccw 'spin' or 'turbulence' of 'the ether'. You can link lines of these self-feeding Cw Ccw spinners in chains to form ATOMS.

These HC atoms tend to pair up, feeding each other ninety degrees out of Cw Ccw synch. Atoms in threes form the larger atoms...

It was a laugh, it was a joke, but... I wonder if this is what this so-called 'hot plasma' or 'galactic Birkeland currents' in the universe are, just chains and chains of these EXCESSING ATOM PAIRS following the macroscopic structure of 'flat space'.

Electric Universe - anode star - planet at the core of our sun

The Electric Universe (EU) suggests that ALL STARS are a positive anode in an electric discharge network the size of the galaxy or galactic cluster that contains it.

As you'll see from the illustration above, I've added the red-planetary core into that image of the glowing plasma sun... but is that really the correct scale? If we look at plasma experiments in the laboratory, the boiling plasma glow is connected a lot closer to the metallic anode's surface. Maybe I should have made the red-planet anode in the above plasmatic solar image MUCH BIGGER i.e. much closer to the boiling plasma surface of the sun. Some have said that this planetary core will have an upper layer of Hydrogen in graphite-like sheets and a lower layer of Hydrogen in diamond-like, and metallic, solidity.

Would the sun ring like a bell if one struck it with a figurative hammer?

Some EU-theoriests suggest that both Saturn and Jupiter were once brown-dwarf-stars that were 'de-activated' electrical…

Electric Universe - blind gravity - photons the size of the universe

There's a so-called justification for the con-gravity pro-electricity ELECTRIC UNIVERSE model of our Solar System that states, "Nothing can travel faster than light," such that the gravity wave holding elements of an orbiting system apart has to be false because the 'interaction of the two' can take place at no speed greater than c (speed of light, Einstein).

But then this would also apply to the (slower than E=mc^2 photon) electrons of the ELECTRIC CURRENT universe, too. In fact, it'd be even worse, even slower with electrons than photons, because of mass-drag...

But there's a solution for BOTH, "Gravity doesn't travel," even in an Electric Universe micro-di-pole version of planetary gravity or planet-star or planet-human gravity.

Gravity, or that which ensures that the system doesn't fly apart has to be SOLID STATE i.e. it's set up like an agreement or stability between the parties of the contract such that it 'doesn't nee…